Social stealth is one of the main gameplay mechanisms in the game Assassin’s Creed, where players can hide in the crowd to avoid enemy sight. This mechanism also makes the Assassin’s Creed series unique compared to other stealth genre games.
However, since the release of Assassin’s Creed: Origins, Ubisoft as the developer seems to have started to leave the social stealth mechanism and is now more focused on the Action / RPG genre. Although some players appreciated the changes, some other fans were disappointed to think that the main identity of the Assassin’s Creed series was removed. In fact, Patrice Desilets as the creator of Assassin’s Creed is also disappointed with the current direction of the game.
Through an interview with PC Gamer, Desilets, who is now no longer working at Ubisoft, expressed his concern about the Assassin’s Creed franchise which is increasingly moving away from the stealth genre. However, he understands Ubisoft’s decision to turn it into an RPG.
Desilets said the main reason was “money”. Alias, because making AAA games requires a lot of capital. So to avoid losses, Ubisoft prefers to follow the current trend, namely gameplay that seems more fast-paced than the stealth genre which usually has slow-paced gameplay.
Desilets also explained that making games with a social stealth system is very difficult. Even though this system has its own uniqueness, unfortunately Ubisoft considers it too risky if the game fails. The difficulty lies in the corner of realism where the developer has to make the characters really look hidden behind the crowd. Coupled with the graphics and also the fluidity of the gameplay which of course must meet the current AAA game standards.
Apart from a number of mixed opinions, the Assassin’s Creed series is still one of Ubisoft’s flagship franchises to date. This is proven by the success of its latest game, Assassin’s Creed: Valhalla, which received a positive response from critics and won the title as the Ubisoft game with the most successful launch on the PC platform.